
Lost Ark Guide: Una's Tasks and Daily Chore Efficiency
A plain look at how to line up Una's Tasks, Chaos Dungeons, and Guardian Raids so your daily chores pull their weight.
Once you hit level 50 in Lost Ark, the game drops a pile of repeatable jobs in your lap and mostly leaves you to sort them out. There's Una's Tasks, Chaos Dungeons, Guardian Raids, and a whole web of one-time collectible rewards hiding behind them. Do every single one on every character every day and you'll burn out fast. The trick is figuring out which chores actually move the needle, batching the slow ones behind teleports, and letting the rest system cover you on busy days. What follows breaks down how to order your dailies, turn chores into gold and rapport, and stop wasting time on the stuff that barely pays.
Priority Order for Daily and Weekly Tasks
Before you sort anything, get the reset schedule straight. Dailies flip at a fixed time each morning (a bit past midnight for most Western regions, give or take the offset), and weeklies flip every Thursday. Everything you've got queued lives in the Una's Tasks menu, which you open with Alt+J or through the Adventure button in the bottom-right corner.
The 3-and-3 structure
Every character gets three daily Una's tasks and three weekly tasks. Dailies are quick single-zone errands, think kill a pack of enemies or grab a few items off the ground. Weeklies are tied to actual endgame content like clearing Chaos Dungeons, harvesting Guardian souls, or grinding a Cube. Each daily is worth 2 points toward your weekly Roster Mission bar, and each weekly is worth 12, so the weeklies punch way above their weight even though there are fewer of them.
A daily also hands you 240 Roster XP, 10 reputation points toward whatever track it feeds, and its own little pile of materials or silver. Rewards scale with your item level, so the same task pays more as your character climbs tiers.
A sensible order for a session
When you log in, work biggest-payoff to smallest. A solid default looks like this:
- Knock out your three Una's dailies first, while you're fresh and they go fast.
- Burn your two full-reward Chaos Dungeon clears.
- Do your two Guardian Raids and harvest the souls.
- Chip at any weekly tasks that overlap with what you just did. The Chaos and Guardian weeklies literally progress while you run your normal dailies, so there's no extra trip.
Honestly, the exact order matters less than just locking in the guaranteed stuff before you sink an hour into a Legion Raid and run out of steam. Do the boring-but-reliable things while you're still paying attention.
The Roster Mission bar and your Una's Tokens
All those points feed a shared Roster Mission bar that tops out at 70 points a week. Crossing the checkpoints mails you Una's Tokens, and those convert straight to gold. Here's the payout ladder, straight from the in-game Una's menu:
| Points Hit | Una's Tokens | |------------|--------------| | 25 | 27 | | 35 | 27 | | 45 | 36 | | 55 | 36 | | 70 | 54 |
That adds up to 180 tokens for a full 70-point week. Run all three dailies every day plus all three weeklies and you generate 78 points, which means you can skip up to four daily completions and still max the bar. Points are shared across your whole roster, so alts help you fill it faster but they don't raise the cap. One character or ten, 180 tokens is the ceiling.
Rapport Farming Through Una's Tasks
Rapport is the system where you befriend named NPCs around Arkesia and they hand you loot as the relationship deepens. Open it with Alt+N and the loop is simple: play a song, do an emote, hand over a gift, repeat once a day. The payoff can be huge. Skill Point Potions, gold, rare cards, and collectibles all come out of high-tier rapport, so it's one of the better long-term grinds in the game.
The virtue stat wall
Here's the catch. Most of the good NPCs lock their later rapport tiers behind your four virtue stats: Wisdom, Courage, Charisma, and Kindness. If your Kindness is too low, you hit a hard stop and the NPC won't budge until you raise it. So rapport farming is really two problems braided together, building the relationship, and grinding your virtues high enough to keep unlocking tiers.
So what actually gates your rapport push? Usually the virtues, not the gifts. Una's Tasks chip away at the virtue half. A bunch of reputation rewards hand out Virtue Potions that permanently raise one stat. The Wisdom Isle reputation (the "Assistant Librarian" daily track) drops a Skill Point Potion and pushes Wisdom, and there are parallel tracks for the other virtues. Every daily you do that feeds a reputation is also a quiet, long-term investment in your rapport ceiling.
Which NPCs and tasks to chase
The high-value rapport targets are the ones holding Skill Point Potions, gold, and Giant's Hearts. Think Nineveh, Sasha, Calvasus, and a handful of island NPCs. Each one wants specific gifts and songs, and several have virtue checks up in the 250-plus range that you won't clear until you've banked plenty of reputation potions. That's the bridge worth remembering: Una's reputations raise your virtues, and your virtues unlock the rapport tiers that actually pay out.
There's a silver angle too, and it matters more than people expect. Rapport gifts cost silver, a ton of it when you're buying the good ones. The cheapest, steadiest silver engine in the game is the Lopang Island dailies, which are themselves Una's tasks. So a slice of your daily chore time is indirectly feeding your rapport push by funding the gifts you hand these NPCs.
Chaos Dungeon and Guardian Raid Rotation
These two are your daily honing-material engine, and they're also where the rest system earns its keep. Get the rhythm right and you can skip a day here and there without gutting your material income.
Chaos Dungeon basics
Chaos Dungeons unlock right after 50, in Vern Castle. Each character gets enough Aura of Resonance per day for two full-reward clears, and that's your baseline. You run in, mow through floors of mobs, and walk out with leapstones, stones, shards, and a chunk of silver. Higher item-level tiers drop better materials, so always queue the highest dungeon you can enter. There's also a Fate Ember that drops mid-run and can spit out bonus gold, cards, or a honing chest, a nice little lottery on top of the guaranteed loot.
Worth knowing: clears done after your Aura runs dry still give a little silver from the final step, but none of the real materials. Extra runs past two are basically free silver grinding, not progression. Don't expect leapstones from them.
Guardian Raids and soul harvest
Guardian Raids are the companion daily. You fight one big boss on a large map, no trash mobs, just you and the Guardian trading blows for a while. Each character can harvest two Guardian Souls a day, and the soul is where all the rewards sit. You can keep fighting Guardians after your two souls are gone, but there's no loot in it. Failing a run doesn't burn your soul or your rest, by the way, so it's safe to learn a new fight without penalty.
How the rest bonus works
This is the part people get wrong. Skip a day and the game banks rest, not the full reward, more like half of what you missed. Here's what each activity banks at the daily reset, pulled from the official Lost Ark wiki:
| Activity | Rest Per Skipped Clear | Cap | What Rest Buys | |----------|------------------------|-----|----------------| | Chaos Dungeon | 20 points | 200 | 40 points = double loot on one run | | Guardian Raid | 10 points | 100 | 20 points = one extra harvested soul |
The every-other-day rotation
Say you can't play daily. The efficient play is to skip two days, let rest stack to 40 on Chaos, then play on day three. Your first run that day drops double loot. Run the numbers over the stretch and you end up with roughly three quarters of the materials you'd have gotten playing every single day, for about half the actual playtime. Guardian works the same way at a smaller scale.
So the rule of thumb: playing daily always nets the most loot, but if you're time-strapped, a rested every-other-day schedule keeps you at around 75% output for 50% of the grind. That trade is fine for most people, and it's way better than either burning out or quitting cold. One hard rule though, don't let rest sit at the cap. Rest earned past 200 on Chaos or 100 on Guardian just evaporates, so if the bar is full, play that day even if it's only those two activities.
Gold-Efficient Task Selection
Una's Tasks are one of the steadiest gold taps in the game for the effort involved. The key is picking tasks that match what you actually need, and turning your tokens in the right way.
Turning tokens into gold
Once you've banked Una's Tokens from the Roster Mission bar, take them to any Gold Merchant in a major city. There are three options, and they are not created equal:
| Item | Token Cost | Rough Gold | Notes | |------|-----------|------------|-------| | Hefty Gold Sack | 80 | ~200 | Fast cash, lowest value per token | | Small Safe | 200 | ~700 | About 2.9 gold per token | | Large Gold Chest | 500 | ~1,250+ | ~3 gold per token, jackpot chance |
The Large Gold Chest is the play. It averages the best gold per token and carries a small shot at a 10,000 gold bar, which is the real reason to save up. Since a full week pays 180 tokens, you're looking at roughly three weeks to bank one Large Chest if tokens are your only source. Events and other rewards throw extra tokens your way, so it moves faster in practice than the math suggests. The Hefty Sack is mostly a trap unless you genuinely need gold mid-week to finish a honing push.
Also note that your token value scales with the highest item-level character on your roster. Push one character up and your entire weekly token payout gets more valuable, so there's a built-in reward for keeping at least one character ahead of the pack.
Picking the right dailies
What you queue depends on the goal. Three rough lanes cover most players:
- Pushing a character's item level: queue the fastest leapstone dailies on your main. The classic leapstone tasks sit around Feiton and on Hope Island, and they hand out Great Honor Leapstones (or their later-tier equivalent) that go straight into honing. Leapstones are the bottleneck material, so these are usually the highest-value dailies for a character you're actively pushing.
- Building silver: run Lopang Island's Special Delivery tasks. There are six, each tied to a different continent, and they scale hard with item level. At higher levels Shushire alone pays around 37,700 silver per completion, with Vern and Arthetine right behind it. Pick the three that pay the most for your level and park a Bifrost on each continent so the whole loop takes maybe five minutes.
- Chasing collectibles: queue the reputations that pay out Skill Point Potions, Giant's Hearts, Island Souls, and Masterpieces. These are one-time but they're permanent account upgrades, so they're worth the detour even when the daily reward itself is unremarkable.
The alt multiplier
Here's where the roster pays off. Una's task rewards aren't character-exclusive, so you can run Lopang silver dailies on every alt, and every alt's three dailies also feed the shared Roster Mission bar. More characters, more silver, more points, same weekly token cap.
The one catch is reputations. A reputation track only credits once per day per roster, so running the same reputation daily on three alts doesn't triple it, two of those runs are basically donating reputation progress to nowhere. Use alts to spread across different reputations, or to stack silver and leapstones, not to milk a single track.
Common Mistakes That Waste Time
A lot of daily-chore time gets burned on avoidable stuff. These are the ones that quietly add up.
Wasting the once-per-roster reputation credit
Reputation tracks credit once a day per roster. If you're running the same reputation daily on three characters, two of those runs are doing nothing for your reputation total. Spread your alts across different reputations instead. Each character should be pushing a different track, or just running silver and leapstone dailies if you're already done with the reputations you care about.
Cashing out for the small gold sack
The Hefty Gold Sack feels good because it's instant, but it's the worst gold-per-token rate by a wide margin. Unless you're genuinely stuck for gold on a Tuesday, save to 500 and buy the Large Chest. The math holds up even when you factor in the chest's variance, because that 10,000 gold bar possibility tips the average in its favor.
Ignoring Bifrost routing
Travel time is the hidden tax on dailies. A Lopang silver loop with no teleports set up can eat fifteen minutes of running to ports and sailing between continents. Drop a Bifrost on each continent you've got a daily on and the same loop shrinks to five. Treat your Bifrost slots as part of your build, not an afterthought, because across six characters that's hours saved every week.
Running Chaos dry or letting rest rot
Two related mistakes. First, grinding Chaos Dungeons after your Aura is gone and expecting materials. You get silver only past your two rewarded runs, so unless you specifically need silver, stop at two. Second, letting rest bonus pile to the cap and then never cashing it in. Rest earned over the cap is just lost, same as never having played. If you're sitting near 200 on Chaos or 100 on Guardian, log in and clear those two activities even if you skip everything else that day.
Skipping the weeklies
Weeklies are 12 points each, six times a daily. Skipping all three is like skipping eighteen dailies in one move. Pick ones that overlap with content you're already doing. The Chaos and Guardian weeklies auto-complete while you run your normal dailies, and the Cube and Boss Rush weeklies line up with ticket content you'd run anyway. There's almost no excuse to leave those slots empty.
The gold-to-silver exchange
Just don't use it. The city merchants that swap gold for silver give an awful rate, and silver is farmable for free through Lopang and Chaos. Reserve your gold for things you genuinely can't farm, like auction house buys and the honing costs that hit at higher tiers. Paying gold for silver is the single worst value trade in the daily economy.
Park a Bifrost on Lopang's three best continents, run those silver dailies on every alt, and save your tokens for the 500-cost gold chest. Do those three things and the daily grind stops feeling like a second job and starts actually paying you back, in silver on the characters that need it and gold in the chest every few weeks.