
Final Fantasy XVI Money Making Guide: Best Ways to Earn Gil
How to earn and spend gil in Final Fantasy XVI, from selling valuables and farming bounties to crafting gear and hunting Notorious Marks.
Gil has a way of running low in Final Fantasy XVI. Most fights hand over a few coins and not much more, so the cash pile grows slowly if you're only leaning on combat. The real money lives in loot, hunts, and knowing what to sell versus what to save. Crafting at the forge costs zero gil, which means almost every coin you earn is free to go toward the shop, the right accessories, and the handful of things that genuinely need gil. Get the habits right early and the wallet more or less takes care of itself through the whole story.
Selling Crafting Materials You Don't Need
Killing monsters for the gil they drop on the spot is honestly the slow way to get rich. Battles in Final Fantasy XVI pay out small change most of the time, and the big money is in the loot you pick up and sell to any merchant afterward. So the first habit to build is simple: clear your bag often and offload the junk.
Your inventory splits into two rough buckets. One is crafting materials, things like Wyrrite, Gnarled Scales, Scarletite, and Darksteel that the forge eats to make and reinforce gear. The other is a category the game labels "Valuable," and those items have exactly one job. You sell them. They do nothing else.
The Valuable items are the easy money, and the prices are fixed, so you always know what you're getting before you hand them over.
| Valuable Item | Sells For | Where It Comes From | | - | - | - | | Gil Bug | 200 gil | Treasure chests, side quest rewards | | Black Blood | 400 gil | Enemy drops, quest rewards, out in the wilds | | Goblin Coin | 800 gil | Bluebird and Hyena drops, chests, quest rewards | | Empty Shard | 1,600 gil | Patron's Whisper donation at 135 Renown | | Amber | 3,200 gil | Reward from the Svarog (Ruin Reawakened) hunt | | Fallen Enigma | 5,000 gil | Reward from the Svarog hunt | | One Man's Treasure | 100,000 gil | A hidden chest in Titan's Wake (needs a treasure map) |
Goblin Coins, Black Blood, and Gil Bugs are the everyday earners. You stack a pile of these just from chests and side quests without even trying. The big-ticket ones (Amber, Fallen Enigma, One Man's Treasure) are payoff for harder hunts and exploration, so bank on those when you need a big jump in cash.
What's safe to sell and what to keep
The trap is selling the wrong pile. Crafting materials look a lot like valuables when you're scrolling fast. Hold onto the rare stuff (Darksteel, Orichalcum, Scarletite, Primitive Battlehorn) because you need those to build the late-game weapons and belts. Sell them short and you end up farming them again later, which is kind of a pain.
Common drops like Wyrrite are different. You'll drown in Wyrrite before long, so once you've crafted what you need from the current tier, the surplus is fair game to sell. A decent rule of thumb: if the name says "Valuable," sell it. If the description says it's used to craft or reinforce, check the forge list first.
Where to offload it
Any shop takes your junk. Charon's Toll in the Hideaway is the easy go-to since you pass through it constantly, but the wandering merchants in towns work too. Pop into the sell menu, dump the valuables, then check the crafting materials tab for extras. Doing this every time you swing through the Hideaway keeps the gil flowing without ever feeling like a chore.
Farming Hunt Board Bounties for Steady Gil
Somewhere past the halfway point of the story you get access to the Hunt Board in Cid's Hideaway. It's run by a Moogle, and it lists Notorious Marks, which are basically boss-tier monsters roaming the map. Each one carries a rank from C up to S, and the tougher the mark, the better the payday. The board shows you the gil and loot for each bounty before you accept, so you can cherry-pick the good ones.
The catch is that each mark only dies once. You beat Svarog, you get the reward once, and that's it. So hunts are a big one-time chunk of gil rather than a repeatable loop. For a repeatable flow, you turn to the enemies that drop valuables every time.
The Bluebird loop
Bluebirds are the classic money mob. They hang out near wild Chocobos in open fields, and two solid spots are north of Northreach and around Martha's Rest. They drop Goblin Coins (800 gil each) and they hand out a ton of Ability Points at the same time, so you're leveling your skills while you farm. The loop is dead simple:
- Fast-travel to the Obelisk nearest the Bluebird spawn.
- Walk over and kill the Bluebirds.
- Grab the loot they drop.
- Fast-travel back to the same Obelisk to respawn them.
- Repeat until your bag or your patience runs out.
Hyenas work the same way and drop Goblin Coins too. A good Hyena spot is Kritten Hollow near the Ravenwit Walls Obelisk, and there's another pack in Waloed later on. Hyenas go down fast, which makes them a nice low-effort option when you don't feel like a real fight.
Stack the gil-boosting accessories
Before any farming run, put on the gear that bumps your income. The Golden Testament adds 35 percent to the gil you earn, and you can buy it at Charon's Toll for 5,000 gil once you're past the "Cid the Outlaw" quest. If you pre-ordered, the Cait Sith Charm stacks another 25 percent on top. Wearing both turns every Goblin Coin and every hunt payout into noticeably more cash.
If pure money is the goal and the story fights are stressing you out, flip the difficulty to Story Focus. Enemy health and damage drop, so you clear farming spots faster and die less, which is the whole point when you're grinding for coins.
Side quests fill in the gaps. Plenty of them hand out Gil Bugs (200 gil each) and other sellables, and they build your Renown on the side. Every time you enter a new town, sweep the green exclamation marks before you leave. It adds up faster than you'd think.
Upgrading and Selling Gear at Blacksmiths
Blackthorne is the blacksmith in the Hideaway, and his forge is where your gear gets better. When you talk to him you get two menus, Craft and Reinforce, and they do what the names suggest. Craft builds a brand-new piece from a recipe. Reinforce upgrades a piece you already own.
Here's the part that catches people off guard: crafting costs zero gil. The forge only takes materials. That matters a lot for how you budget, because it means the gil in your pocket almost never goes to the smith. It goes to materials you can't be bothered to farm, to the shop, and to accessories.
A standard craft looks like this. The Longsword +1 needs 1 Gnarled Scale, 42 Wyrrite, and 1 Dragon Talon. No gil on the line, just the drops. As you push the story forward, Blackthorne unlocks new recipes, and a bunch of side quests open even more of them. So skipping side content means leaving good gear recipes locked.
Craft versus reinforce
Crafting makes a fresh item from scratch, usually the next step up in a weapon line. Reinforcing pushes an item you already have to its +1, +2, +3 versions using materials. Most gear paths run on common drops early (Wyrrite, Gnarled Scale) and then start asking for rarer stuff like Scarletite, Darksteel, or Orichalcum at the top end.
You can craft and reinforce three gear types: weapons, belts, and vambraces. Weapons bump your attack. Belts and vambraces lift your defense and HP. The pattern stays the same for all of them: gather the mats, pick the piece, pay the materials, and you're set.
When to sell your old gear
Every time you craft a better weapon or reinforce into a stronger tier, the old piece becomes dead weight. Merchants buy weapons, belts, vambraces, and accessories, so selling off last season's gear is a tidy little income stream. Mid-game weapons in particular can fetch a few thousand gil each once you've moved on.
The one warning: don't dump a piece if a later recipe needs it. Some belts and accessories feed into upgraded versions down the line, and a few weapons are stepping stones to something better. Glance at the reinforce list before you sell. If the item in your hand isn't part of any future recipe, sell it without a second thought.
Since the forge runs on materials and not gil, selling extra materials is the natural partner to selling old gear. Once you've built everything you want from a material tier, the surplus is just gil waiting to happen.
Best Notorious Marks for Gil and Loot Payouts
The Notorious Marks are where the big single payouts live. Each hunt drops a fat chunk of gil plus crafting materials plus Ability Points, and the higher-rank ones add sellable valuables on top. So a good mark is really three paychecks in one fight.
The standout is Svarog, the monster tagged "Ruin Reawakened" on the board. Beating him nets you both the Amber (3,200 gil) and the Fallen Enigma (5,000 gil). That's 8,200 gil in valuables from a single kill, before you even count the hunt gil and the materials. No other mark hands over two top-tier valuables at once, which is why Svarog is the one to circle when you're hunting for cash.
Picking the right marks for gil
The board ranks every mark, and the rank is a solid hint at the payout. The top marks (A and S rank) tend to drop the valuable loot and the biggest gil piles, while the lower ranks (C and B) lean more toward quick materials and AP. Since you can see each bounty's rewards before you take it, there's no guesswork. You read the listing, spot the ones dropping Goblin Coins or sellables, and grab those first.
A few marks require story progress, so the full list fills in as you go. Don't stress about chasing the top ones before you're ready. Walking into a high-rank fight underleveled eats your resources in potions and wasted time, and the gil you "save" on the kill gets spent right back on healing items. Better to come back when you can handle the fight cleanly.
What you walk away with
Hunts pay out in three ways at once. First, the gil reward listed on the board. Second, crafting materials and sellable valuables dropped by the mark. Third, a chunk of Ability Points to push your build forward. So even a mid-tier mark is worth doing, because the materials feed Blackthorne's forge and the AP feeds your abilities.
The smart move is to clear the board steadily as the story opens it up, rather than ignoring it and then grinding a stack of marks at the end. Steady clearing keeps your gil, your materials, and your AP all climbing together, and it spreads the tough fights out instead of bunching them into one brutal session.
Where to Spend Gil Early vs Late Game
Gil does different work at different points in the game, so spending it well is almost as important as earning it. The short version: early on, buy the stuff that earns you more gil. Late on, you'll be sitting on a pile, so you can splash out on the big upgrades.
Early game: spend on boosters
The smartest early purchases are the accessories that raise what you earn, because they pay for themselves over time. After the "Cid the Outlaw" quest, Charon's Toll stocks three that matter:
- The Golden Testament (5,000 gil) adds 35 percent to gil earned. Get this one first.
- On Fortune and the Heavens (5,500 gil) bumps EXP by 15 percent.
- The Wages of Warcraft (15,000 gil) adds 20 percent to ability points from normal fights.
The Golden Testament is the obvious first buy for anyone farming money. It costs 5,000 and then adds 35 percent to everything you earn, so it pays itself back fast and keeps paying after that. The EXP and AP accessories are more about leveling speed, but they're nice to have if the cash is there.
Remember, crafting at Blackthorne's forge is free, so you don't need to sit on gil "for later gear." Stock up on potions and a few elixirs for tough fights, then put the rest into accessories. Early gil runs tight, so resist hoarding and pick up the boosters that multiply your income instead.
Mid game: side content and renown
By mid game, side content opens the Patron's Whisper in the Hideaway, where you spend Renown (not gil) on donations. One of those donations at 135 Renown is the Empty Shard, worth 1,600 gil if you sell it. So the side quests fund themselves with sellables while your Renown buys you more loot to sell. It's a tidy little loop.
Late game: you'll be flush
By the time you reach Waloed, gil mostly stops being a problem. The One Man's Treasure alone is a 100,000 gil chest if you find the treasure map and dig it up in Titan's Wake. At that point, gil goes toward reinforcing top-tier gear (when you can't farm the rare mats), buying out the shop's best accessories, and anything you skipped earlier.
There's also the Golden Testament II, which bumps gil earned by 50 percent. You can only get that in Final Fantasy Mode, the New Game Plus, so it's a goal for a second run rather than something to chase the first time through.
One last useful spend to keep in mind: the Eureka bronze trophy wants 36,000 gil dropped at the Tub & Crown tavern in the Hideaway. If you're going for trophies, park that amount to one side early so you're not scrambling to rebuild a pile right at the end.