
FFXIV Wondrous Tails and Weekly Reset Guide
A plain breakdown of how Wondrous Tails works, what you can earn, and what else resets every Tuesday.
Wondrous Tails is one of those easy-to-miss systems in FFXIV that quietly hands out free stuff every week. A young Miqo'te named Khloe Aliapoh runs it out of a corner of Idyllshire, and the whole thing takes maybe twenty minutes to knock out. The payoff lands somewhere between a chunk of tomestones, a pile of Gold Saucer currency, or rare collectibles you'd otherwise grind for hours. Stack it on top of the rest of the Tuesday reset and you've got a tidy little circuit that keeps a character funded without eating your whole evening.
Below is how to grab the journal, actually fill it, pick the right rewards, and slot the whole thing into the bigger weekly reset. Nothing here is hard. It's mostly about knowing where to show up and what to grab.
Getting Your Wondrous Tails Journal
The book itself is easy to get once you qualify for it. The only real catch is hitting the level and story requirements first.
The unlock quest
Wondrous Tails opens up at level 60 on a Disciple of War or Magic. The starter quest is called Keeping Up with the Aliapohs, and you pick it up from an NPC named the Unctuous Adventurer over in Idyllshire at X:7.0, Y:5.9. To even stand in Idyllshire you need to be far enough along in the Heavensward main story, so if you're still working through the base Heavensward patches, this one waits a little later.
Once the quest is done, you go talk to Khloe Aliapoh herself, standing a few steps away at X:5.7, Y:6.1. She hands over your first Wondrous Tails journal and walks you through the gist. After that she's your go-to NPC every single week.
Grabbing the weekly book
The journal lives in the Key Items tab of your inventory, not your main bag, so don't panic when it doesn't show up alongside your normal items. A fresh book appears every week at the Tuesday reset (more on exactly when that hits down below). One quirk worth knowing: you can't pick up a new book until you've either cashed in the old one for rewards or let it lapse. So if Tuesday rolls around and Khloe won't hand you anything, that's why. Go turn in the current book first.
Books don't expire instantly, either. You get a two-week window from the Tuesday it was issued before it has to be handed in. Miss the window and you can still swap the expired book for a new one through Khloe, you just lose any shot at the rewards from the old one. Bottom line, don't sit on a finished book for too long.
What's actually inside the book
Each book is a 4x4 grid, so sixteen squares total, and every square lists a duty (a dungeon, trial, raid, or PvP match). You complete up to nine of those duties to earn nine seals that stamp the matching squares. The exact duties are randomized per player per week, which is why your friend's book never looks like yours.
There are two flavors of book, and which one you get depends on your story progress:
- Low-level book (the default): duties in the level 1 to 60 range. Each reward tier offers two choices.
- High-level book: duties ranging up to level 100. Each tier offers three choices, and that extra option is usually the best one. This flavor unlocks once you've cleared the most recent expansion's main story (that means finishing the Dawntrail quest, as of patch 7.0 onward).
Here's the part that makes the whole system painless. Any duty that isn't from the current expansion can be run unsynced, meaning with level sync switched off. An old Extreme trial that used to take a full party and a sweatband? You blow through it solo or with one buddy in a couple minutes. That's why the book flies by. People even post Party Finder groups tagged "WT" (short for Wondrous Tails) specifically to blast through several old duties unsynced in one sitting.
Filling Lines and Second Chance Points
Stamping nine squares gets you the base reward. The real money, though, is in lines.
How seals and lines work
Every time you clear one of the listed duties, that duty's square gets a seal stamped on it. You're trying to line those seals up. Any complete row, column, or diagonal counts as a line, and more lines means better rewards. One line is nice, two lines is great, and three lines is the big jackpot tier.
The wrinkle is that you only get nine seals for sixteen squares, so you can't just fill everything in. You're picking which nine duties to clear, and the layout of those nine stamps decides how many lines you pull off. Three lines from nine stamps is genuinely rare. It's roughly a 1-in-500 shot if you stamp wherever, down to about 1 in 18 (around 5.5 percent) if you set it up well. That gap is why people get a little obsessive about planning their last few stamps.
Tools and tricks for chasing lines
There are free solver websites built specifically for this. You punch in which squares you've already stamped, and the tool tells you which remaining duties to clear and whether it's worth spending points to reshuffle. If you care about hitting three lines even occasionally, keep one of those solvers bookmarked. If you don't care and just want the easy rewards, stamping nine squares and grabbing the base payout is totally fine too. No shame in skipping the math.
Second Chance points
Second Chance points are the currency that feeds the shuffle and retry buttons, and they're the real secret to chasing lines. You earn them by completing a duty with one or more party members who are brand new to it. Basically, you get rewarded for carrying first-timers through content. Only duties that already offer a first-time bonus count, so things like Guildhests are out. You can hold up to 9 points at once, and here's a handy detail: you earn them even if you don't currently have a book in your inventory. So running duties with newbies year-round quietly banks points for later.
As of patch 7.5 there's a bonus source too. Completing a current-expansion Extreme trial that's on your book hands you 2 Second Chance points on top, marked with a little clover icon. That bonus fires whether or not anyone's new. The trade-off is you can't use the Retry action on those specific duties.
You spend points on two things:
- Retry (1 point): Flips one already-completed duty back to incomplete so you can run it again for another seal. Handy when a duty is easy to re-clear and you want one extra stamp.
- Shuffle (2 points): Rearranges the positions of every seal you've currently got. This only works when you're sitting on between 3 and 7 seals, and the classic play is to hit Shuffle right at 7 stamps, lining your seals into a layout where your final two duties can complete three lines.
The Rewards Worth Picking
Reward tiers stack on top of each other. Hit two lines and you pick something from the 9-seal tier, something from the 1-line tier, and something from the 2-line tier. So a good week is really three or four picks, not one.
Here's the full breakdown:
| Tier | What you pick from | |------|--------------------| | 9 seals | 50% of a level of EXP (combat classes only), plus one of: an Allagan Platinum Piece, 500 Allagan Tomestones of Poetics, or a Timeworn Gargantuaskin Map (high-level book only) | | 1 line | 1 MGP Gold Card, 1 Khloe's Bronze Certificate of Commendation, or 50 Allagan Tomestones of Mnemonics (high-level only) | | 2 lines | 2 MGP Platinum Cards, 1 Khloe's Silver Certificate of Commendation, or 500 Allagan Tomestones of Mathematics (high-level only) | | 3 lines | 20 MGP Platinum Cards, 1 Khloe's Gold Certificate of Commendation, or 3 Silver Certificates (high-level only) |
What to actually grab
The right pick depends on what you're chasing, but a few rules of thumb hold up.
If you're broke and just want gil, the Allagan Platinum Piece from the 9-seal tier is a flat 100,000-gil payout at any vendor. Hard to argue with guaranteed money. The Timeworn Gargantuaskin Map is the gambler's pick. It sends you on a treasure hunt that can pay out big or flop entirely, so only grab it if you enjoy the lottery.
For the line tiers, it comes down to Gold Saucer currency versus tomestones. The MGP cards feed straight into Gold Saucer purchases like mounts, minions, and glamour, and the jump from 1 line to 3 lines is huge there. Twenty Platinum Cards is a real windfall if you're saving up for something pricey. The tomestone options (Mnemonics and Mathematics) are the play if you're actively gearing a job, since Mathematics is the current weekly-capped tomestone and every bit counts toward that 450 limit.
The certificates are their own little side game. You trade them back to Khloe for exclusive minions, mounts, and other collectibles you flat-out can't get anywhere else. Bronze covers the cheaper stuff, Silver opens up more options, and Gold (from three lines) is your ticket to the rarest items she stocks. If you collect minions or mounts, hoard certificates. If you don't care about pets and glamour, skip them and take the MGP or tomestones instead.
Everything Else on the Weekly Reset
Wondrous Tails doesn't reset in a vacuum. A whole pile of stuff flips over at the same time every Tuesday, and most of it is worth a few minutes of attention.
When exactly it resets
The weekly reset lands every Tuesday at 8:00 AM GMT, and that anchor holds steady no matter where you live. Only your local conversion shifts with daylight saving time.
| Time zone | Standard time | Daylight saving time | |-----------|---------------|----------------------| | US Pacific | 12:00 AM Tue | 1:00 AM Tue | | US Eastern | 3:00 AM Tue | 4:00 AM Tue | | Central Europe | 9:00 AM Tue | 10:00 AM Tue | | Japan | 5:00 PM Tue | - | | Australia (Eastern) | 6:00 PM Tue | 7:00 PM Tue |
Don't mix this up with the daily reset, which is a different animal entirely. The daily reset hits at 3:00 PM GMT and refreshes things like Duty Roulette bonuses, Mini Cactpot tickets, and Allied Society (beast tribe) quests. Weekly stuff is the bigger haul, so most people plan their schedule around Tuesdays.
What flips over on Tuesday
Here's the full checklist of stuff that resets weekly. You don't have to do all of it, but it's worth knowing what's on the table:
- Capped tomestone limit (450): The current top-tier tomestone (Allagan Tomestones of Mathematics, as of Dawntrail) is capped at 450 per week. That's the main bottleneck for buying endgame gear, so capping it each week sits high on most players' lists.
- Raid lockouts: While a raid tier is current, normal raids hand you one token per fight per week, and Savage raids are locked to one chest's worth of loot per week. These open up once the next tier drops.
- Challenge Log: A big list of activity goals (run X dungeons, do Y FATEs, and so on) that pay out gil and EXP. Knocking out the easy categories each week is basically free money.
- Custom Deliveries: Your 12 weekly delivery allowances for crafting and gathering collectables reset. That's a major source of crafter-gatherer scrips, gil, and materia, so crafters and gatherers shouldn't skip it.
- Wondrous Tails: New book from Khloe, covered above.
- Fashion Report: The Gold Saucer style challenge. Scoring 80 points in a week earns around 60,000 MGP, which is one of the best MGP payouts in the game for ten minutes of work. The theme changes weekly, and the community posts full solution guides, usually on Fridays.
- Jumbo Cactpot: The Gold Saucer's weekly lottery. You can buy up to 3 tickets a week, and the drawing happens on Saturday. Pure luck, but tickets are cheap and the jackpot is enormous.
- Weekly hunt bills: Your allowance of B-rank elite hunt marks resets. A quick round of those nets you tomestones and hunt currency for very little effort.
Daily versus weekly, quick version
If you only remember two things: roulettes and Mini Cactpot refresh daily at 3 PM GMT, while tomestones, raids, the Challenge Log, Custom Deliveries, Wondrous Tails, Fashion Report, and Jumbo Cactpot all ride the Tuesday reset. Group your errands accordingly.
Making a Simple Weekly Routine
The trick to not burning out on weekly chores is batching them. Most of this stuff clusters around the same few spots, mainly Idyllshire, the Gold Saucer, and whatever raid hub you're using. So you can knock out a huge chunk in one loop instead of hopping around all week.
Here's a low-stress order that covers the big stuff:
- Right after reset on Tuesday, swing by Khloe in Idyllshire and grab the new Wondrous Tails book. Glance at the duties and note which ones you can clear fast unsynced.
- Run your Duty Roulettes for the day (and daily after that). This feeds both your tomestone cap and your EXP at the same time, so it pulls double duty.
- Work the tomestone cap toward 450. Roulettes handle most of this naturally, and any Wondrous Tails duties that drop current tomestones chip in too.
- Knock out Wondrous Tails duties. If you've got hard ones on the book (a current Extreme trial, a raid you can't solo), throw up or join a Party Finder group tagged WT and burn through them unsynced in one go. Use a solver if you're chasing three lines.
- Burn your 12 Custom Deliveries on whichever crafting or gathering client gives the scrips or materia you need most.
- Clear the easy Challenge Log entries as you play. A lot of them fill themselves in while you do roulettes and hunts.
- Hit the Gold Saucer for Fashion Report and Jumbo Cactpot. Buy your 3 Cactpot tickets, check the Fashion Report theme, and grab the 80-point MGP payout if you can puzzle out (or look up) an outfit.
- Take your raid clears if you're raiding: normal tokens and any Savage loot you're after.
- Cash in the Wondrous Tails book before the next Tuesday rolls around so Khloe will hand you the new one.
A couple of small habits make this smoother. Set Idyllshire as a favorite teleport destination, since you'll be back every single week. Bank Second Chance points whenever you naturally run duties with new players, because they carry over week to week (cap of 9) and having a cushion lets you shuffle freely when a book lines up nicely. And if the Fashion Report stumps you, the weekly solution threads on the FFXIV subreddit land every Friday and lay out the exact 80-point outfit, no thinking required.
The real payoff of all this is that the weekly reset isn't one giant task, it's a handful of small errands in two or three zones. Spend twenty minutes looping through them each Tuesday and your tomestones stay capped, your Gold Saucer balance creeps up, and Khloe keeps you supplied with collectibles you'd otherwise never bother chasing.