Rappy-World
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It Takes Two Achievement Guide

Welcome to our comprehensive It Takes Two Achievement Guide! Whether you’re a seasoned gamer or new to Hazelight Studios’ co-operative masterpiece, our guide is designed to help you unlock every achievement and maximize your gaming experience. Dive into our General Achievement Walkthrough for an overview, conquer Minigame Megalomania with ease, capture the essence of teamwork in It Took Two, execute a daring escape in Plastic Prison Breaker, and uncover hidden signals in Faraway Frequencies. Join us on this thrilling adventure to complete It Takes Two with style and skill!

General Achievement Walkthrough#

When playing “It Takes Two,” you’ll find a ton of fun achievements to unlock. They can be hidden or in plain sight, ranging from simple to truly challenging. Here’s a straightforward guide to help you wrap up those achievements. Ready? Let’s go!

Understanding the Basics#

”It Takes Two” is best enjoyed with a friend since it’s designed for co-op play only. Communication and teamwork are key, so grab your partner and let’s start ticking off those achievements. The game is divided into chapters, and achievements can be unlocked in any order. Always keep an eye out for interactive objects and mini-games!

Chapter-Specific Achievements#

Some achievements are tied to specific chapters. Here’s where and what you’ll need to do:

The Shed#

  • Capsule Crusher: There’s a mini-game called Whack-a-Cody. Win this mini-game to get this achievement.
  • Power Couple: In the level where you control the vacuum, keep an eye out for the moments where you have to beat enemies together. Defeat the vacuum with perfect coordination!

The Tree#

  • Struck A Pose: Find the photo booth in the level with the squirrels. Interact with it and take a photo together.
  • Bug Sized Relaxation: You’ll come across a hot tub with miniature toy soldiers around it. Dive into the hot tub and relax a bit to snag this one.

Rose’s Room#

  • Platforming Prodigy: In the pillow fort, there’s a section with moving platforms. Reach the end without falling to grab this achievement.
  • Terror Of The Octopus: Destroy the evil plush octopus enemy. You’ll find it during the toy boat ride.

Hidden Achievements#

Some achievements require a bit of exploring. Here are a few you won’t want to miss:

  • Look At Him Go: In the chapter “The Garden,” you’ll find a snail race. Be the first to cross the finish line and this one’s yours.
  • On Rails Experience: During “The Snow Globe” chapter, you’ll ride a set of rails through the environment. All you need to do is hang tight and enjoy the ride, and you’ll net this achievement.

Mini-Games Galore#

”It Takes Two” is filled with mini-games, each offering achievements. Some require winning, while others simply need participation:

  • Fidget Spinner Madness: You’ll find spinner activities scattered throughout different levels. Participate in at least one spinner challenge.
  • Track Runner: There’s a mini racetrack in the level “Cuckoo Clock.” Compete and finish the race.

Miscellaneous Achievements#

Don’t miss the quirky, random moments in the game. Here are some favorites:

  • A Daring Devil: When in the “Cuckoo Clock” chapter, look for the toy plane. Both players must ride it together.
  • Dangerous Detour: In the level “Space Station,” when you find yourself in low gravity, try to navigate through all the floating barriers for this tricky achievement.

Pro Tips#

  1. Communicate: Constantly talk with your co-op partner to strategize and find hidden spots.
  2. Experiment: Don’t be afraid to explore. Sometimes achievements are hiding in normal-looking areas.
  3. Replay Chapters: Use chapter select to go back and grab any missed achievements without starting a new game.

Wrapping Up#

By sticking to this guide and exploring every nook and cranny with your partner, you’ll find most achievements without too much hassle. Remember, the fun lies in the journey as much as snagging those milestones. Enjoy playing!

Minigame Megalomania#

In “It Takes Two,” minigames are scattered throughout the diverse levels, providing a fun break from the main storyline. The “Minigame Megalomania” achievement requires you to find and play all the minigames in the game. We’ve got the ultimate guide to help you track down every minigame so you can snag this achievement with ease!

Where to Find the Minigames#

Minigames are hidden in different locations in “It Takes Two.” You often need to stray off the main path to discover them. Here’s a detailed rundown of all the minigames and where you can find them.

Chapter 1: The Shed#

  • Whack-a-Cody: At the beginning, after meeting Dr. Hakim and learning about collaboration, head into the large toolbox room. The minigame is set up right in front of you.

  • Flip the Switch: Later, you’ll come to a room with electric floors. Look for the switchboard control room; the minigame station is there.

Chapter 2: The Tree#

  • Tug of War: When you reach the squirrel hideout, look for a place with a pulling rope bridge. The minigame is at the base of this area.

  • A Ride on the Rail: After the zipline section, you’ll find a rail track. Follow it to a hidden area with this thrilling minigame.

Chapter 3: Rose’s Room#

  • Plunger Dunger: In the pillow fort, you meet vacuum heads. The minigame arena is located nearby.

  • Tank Brothers: As you proceed to the outer space section, you’ll encounter arcade-like machines. One of them houses this explosive minigame.

Chapter 4: Cuckoo Clock#

  • Horse Derby: When you arrive in the toy room, look for a carousel setup. The controls for the minigame are attached to it.

  • Track Runner: In the same toy room, there is a train set. The minigame starts from the train station location.

Chapter 5: Snow Globe#

  • Shuffleboard: On the ice, look for smooth, flat surfaces surrounded by a crowd of small buildings. Glide on over to find this competitive minigame.

  • Icicle Throwing: At the top of the icy mountain, you’ll find a target practice setup. This minigame is all about aim and precision.

Chapter 6: The Garden#

  • Gardening Challenge: In the greenhouse area, head towards the large garden. The challenge station is set near the plant pots.

  • Flower Catcher: Just beyond the greenhouse, you’ll enter a flower field. The minigame setup is tucked away amidst the blooms.

Chapter 7: The Attic#

  • Musical Chairs: In the attic, watch for a concert setup with chairs. This musical minigame is built around rhythm and timing.

  • Volleyball: Close to the music section, you’ll spot a makeshift volleyball court. Ready for some volley action?

Tips for Finding and Playing Minigames#

  • Explore: Don’t rush through the levels. Minigames are off the beaten path, so wander around and investigate every nook and cranny.

  • Communication: Since “It Takes Two” is a co-op game, communicate with your partner. Both of you should be on the lookout.

  • Markers: If you see something unusual or a switchboard, investigate it—it might lead you to a hidden minigame area.

  • Replayability: If you miss any minigames on your first playthrough, you can always replay chapters to find them.

Remember, minigames in “It Takes Two” aren’t just about earning achievements; they’re a fun way to enjoy some extra competitive or cooperative play with your partner. So have fun, explore thoroughly, and before you know it, that “Minigame Megalomania” achievement will be yours!

It Took Two Achievement Guide#

In It Takes Two, the “It Took Two” achievement is one of the key collectibles you’ll want to nab if you’re aiming for 100% completion. This achievement is all about celebrating cooperation between the two main characters, Cody and May. Here’s everything you need to know to unlock it!

Where To Find It#

The “It Took Two” achievement is located in The Tree chapter. Specifically, it’s during the section called Captured. This is after you’ve been abducted by the Squirrel militia and are making your escape.

To be more precise, once you reach the part where you need to engage in a bit of platforming to escape the tree, you’ll end up at a series of launching hooks. This area is crucial for grabbing the achievement.

Step-by-Step Guide#

  1. Progress Through The Tree: Play through The Tree until you reach the section called Captured.
  2. Navigate Platforming Sequences: Continue advancing through the typical platforming sections until you’re captured by squirrels.
  3. Find The Symbol: Once you’re released and given the rocket pack, look for a purple symbol that looks like a wedding band. This symbol will glow once you both reach it.
  4. Activate Cooperation Sequence: Both Cody and May need to engage with the symbol together. Communicate with your partner to coordinate your timing.

Tips For Easier Achievement Unveiling#

  • Stay Close: Since It Takes Two emphasizes cooperation, it’s important that you and your partner stick together as you approach the symbol.
  • Practice Patience: Wait for each other while navigating the tricky platforming parts before the achievement site to avoid unnecessary restarts.
  • Double Check: Make sure you interact with the object together; otherwise, it won’t count.

Enjoy The Moment#

Once you both interact with the symbol, a short and heartwarming cutscene will play, symbolizing the unity and teamwork of Cody and May. After the cutscene, the achievement should pop up, and you’ll be one step closer to that sweet 100% completion.

Remember, It Takes Two is all about the journey and the bonding experience. Enjoy these moments of camaraderie in the game, and keep an eye out for other neat interactions throughout the levels.

Good luck and happy gaming!

Plastic Prison Breaker: It Takes Two Achievement Guide#

So, you’re diving into the fantastic world of It Takes Two and aiming to collect all those sweet achievements. One of the trickier ones to snag is the Plastic Prison Breaker. But don’t worry, we’re here to guide you through every step. Let’s break it down, so neither you nor your buddy miss a beat.

Where and When#

This achievement is tucked away in “The Tree” chapter, specifically in the section called “The Depths”. By this point, you’ve already faced beetles, fought off some squirrels, and maybe even reconciled a little with your partner. Keep those teamwork skills polished because you’ll need them!

Step-by-Step Guide#

  1. Reach The Depths: First off, get to the part called The Depths. You’ll know you’re there because you’ll be inside a hollow tree, dealing with all kinds of critter chaos.

  2. Locate the Prison Cell: As you’re moving along, keep an eye out for a large prison cell. It’s not part of the main path, so you’ll need to do a bit of exploration. There’s a small room you can enter along the way. Move toward the back of this room, and you’ll see the prison.

  3. Check Out Those Prisoners:

    • Inside, you’ll find that it’s a scene straight out of Toy Story: a bunch of action figures locked up like they’re doing hard time. It’s a funny sight but remember, to get the achievement, you’ll need to set them free.
  4. Smash the Lock:

    • To break them out, one player needs to fire sap at the lock on the cell door using May’s sap gun. Then Cody should aim Rose’s matchstick gun and shoot the sap-covered lock. Boom! The lock breaks off, and the prisoners are free!
  5. Achieve Unlocked:

    • Voila! The screen will notify you that you’ve earned the Plastic Prison Breaker achievement. Bask in your victory, then get back to saving your marriage (in the game, of course).

Tips for Success#

  • Communicate: Teamwork is essential. Make sure you and your partner are on the same page—especially when it comes to aiming and shooting at the lock.
  • Explore Thoroughly: It’s easy to miss fun, hidden moments like this if you’re rushing. Take your time and explore every nook and cranny.
  • Have Fun: It Takes Two is all about cooperation and enjoying the journey with your partner. Don’t stress too much about missing something on the first go. You can always revisit areas later.

Why It’s Worth It#

Unlocking this achievement isn’t just about the Gamerscore or the Trophy—it’s also a neat little Easter egg that showcases the creativity and charm of It Takes Two. Plus, it’s a fun break from the intense action sequences.

In summary: Reach The Depths, find the cell with the toy prisoners, break the lock with teamwork, and soak in the sense of accomplishment. Now, go out there and show those action figures what freedom feels like!

Up Next#

Next, we’ll tackle another hidden gem in the game. Stay tuned, keep playing, and keep those lines of communication open with your co-op buddy. You guys are doing great!


This has been your guide to snagging the Plastic Prison Breaker achievement in It Takes Two. Happy gaming!

Faraway Frequencies#

Welcome to the guide for the “Faraway Frequencies” achievement in It Takes Two! If you’re hunting down every last achievement or just looking to explore all this charming game has to offer, you’ve come to the right place. Let’s dive into what you need to do to snag this one.

What is “Faraway Frequencies”?#

”Faraway Frequencies” is an achievement you can unlock in the game by interacting with a specific Easter egg located in the Cuckoo Clock treehouse area. It’s a fun little secret that requires some teamwork between Cody and May.

Where to Find the Cuckoo Clock Tower#

After you’ve gone through the initial segments of the game and reached the Cuckoo Clock Tower chapter, you’re getting close. This area has a neat design, filled with various mechanical contraptions and clocks. Keep an eye out for the point where the playable characters enter a room full of gears and machinery.

Finding the Radios#

In this large clock tower room, you’re specifically looking for two old-fashioned radios. These radios can be spotted on the ground floor and are pretty hard to miss once you know where to look.

  1. Locate the First Radio: After entering the room, walk around the periphery until you find the first radio. It’s generally well within eyesight. Interact with this radio as either Cody or May.
  2. Locate the Second Radio: Once you’ve activated the first one, head towards the other side of the room to find the second radio. Again, interact with it.

These radios are quite nostalgic looking, fitting the thematic feel of the game perfectly.

Tuning in Together#

Once you’ve interacted with both radios, a sequence will start where you need to tune them to the right frequency. This part requires Cody and May to operate the knobs simultaneously. Talk it out and work together because you’re looking for a specific frequency when both radios will synchronize.

Achieving Harmony#

When you and your partner manage to hit the right frequency, you’ll know. An indication will appear, and the screen will provide a visual cue that everything’s in sync. This cooperation is the crux of earning the “Faraway Frequencies” achievement.

Tips and Tricks#

  • Good Communication: Ensure you and your partner are communicating well during this step. One of you might miss a cue if you’re not paying attention.
  • Watch the Indicators: Keep an eye on the visual and auditory indicators on both radios. You’ll hear a clear sound when everything is tuned perfectly.
  • Patience: Sometimes it takes a few tries to get it just right. Don’t rush—relax and enjoy the process.

And Voilà#

By completing the radio synchronization, you’ll unlock the “Faraway Frequencies” achievement. Congratulations! Not only do you get the satisfaction of another achievement under your belt, but you also get to enjoy one of the many unique cooperative moments that make It Takes Two so unforgettable.

So there you have it—a quick, fun guide to snagging that “Faraway Frequencies” achievement. Happy hunting!

It Takes Two Achievement Guide
https://www.rappy-world.com/posts/it_takes_two_achievement_guide/
Author
Rappy-World
Published at
2024-04-16