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Fire Emblem: Three Houses: Class Guide

Welcome to our comprehensive Fire Emblem: Three Houses: Class Guide! Ready to master the battlefield and lead your house to glory? Discover the ins and outs of the intricate class system to enhance your gameplay experience. Our guide covers everything from Understanding the Class System, Best Class Combinations, and Using Class Abilities Effectively, to Managing Health and Resources, and Strategies for Leveling Up. Dive into expert tips and strategies that will elevate your game and ensure your success in the world of Fódlan. Let’s unlock your full potential and conquer every challenge that comes your way!

Understanding the Class System#

So, you’ve chosen your house and you’re ready to dive into the intricacies of Fire Emblem: Three Houses. One of the most important aspects you need to get a good grip on is the class system. Think of classes as the roles or “jobs” your characters can take on – they define how your units fight and grow. Let’s break it down!

Basics of Classes#

Classes in Fire Emblem: Three Houses dictate which weapons your characters can use, their movement range, and sometimes even their skills. Each unit starts as a Commoner or Noble, which are your basic, no-frills classes. From there, you get to promote them into more specialized roles.

Class Tiers#

The class system is divided into four main tiers: Beginner, Intermediate, Advanced, and Master. Here’s a quick peek into each tier:

  • Beginner Classes: These are the stepping stones that introduce basic roles. Examples are Myrmidon (sword fighters), Soldier (spear users), Fighter (axe and bow users), and Monk (magic users). Every character can access these after reaching level 5 if they meet the skill requirements.

  • Intermediate Classes: Around level 10, you gain access to these. They include Mercenary, Cavalier, Brigand, Mage, and more. They start focusing a bit more on specific weapons or types of combat.

  • Advanced Classes: At level 20, your characters can promote to Advanced Classes like Swordmaster, Paladin, Warrior, and Bishop. These classes bring more potent abilities and better stats.

  • Master Classes: The big leagues. Once a character hits level 30, they can attempt to become a Master Class like Great Knight, Mortal Savant, and Dark Knight. These classes offer significant advantages and can turn the tide of battle with their powerful abilities.

Certification Exams#

To switch classes, a character needs to take a certification exam. To take an exam, a character must reach certain weapon or skill levels. For example, to become a Cavalier, your unit needs at least a D rank in lances and riding. Pass the exam, and boom! Your character changes class. If the test fails, their skills aren’t quite there yet.

Skills and Abilities#

As units level up in their classes, they earn skills and abilities. For instance, mastering the Mercenary class gives your character the Vantage skill, allowing them to strike first if their HP is low. Experiment with different classes to unlock various abilities that can synergize for powerful combos.

Choosing the Right Classes#

Picking the right class isn’t just about better stats; it’s also about strategy. Think about the battlefield – need to move quickly to capture a position? Go for a Cavalier. Facing a lot of armored enemies? Bring some magic users or an Armored Knight.

Also, consider your character’s strengths and weaknesses. Someone with a high magic stat and low strength would do better in a Mage class than as a Fighter. Use their hidden talents, shown as stars in their stats, to reveal potential classes they might excel in.

Changing Classes#

Don’t be afraid to switch classes. You might need to adapt to different battles, so it’s totally okay to switch someone from a Paladin to a Great Knight or a Sniper to a Bow Knight later on. Flexible units can save the day when the going gets tough!

Conclusion#

In Fire Emblem: Three Houses, mastering the class system is key to winning battles and keeping your units alive. Make sure to explore all the options, experiment with different roles, and tailor your squad to suit your strategy. With these tips, you’re well on your way to leading your house to glory!

Good luck, Professor! May your choices in the class system bring out the best in your students.

Best Class Combinations#

In Fire Emblem: Three Houses, choosing the right class for each character can be a game-changer. The right combinations can maximize their strengths, shore up weaknesses, and make battles a lot more manageable. Here are some of the best class combinations you should definitely consider:

Byleth - Enlightened One#

  • Beginner: Myrmidon
  • Intermediate: Mercenary
  • Advanced: Swordmaster
  • Master: Enlightened One

Byleth starts strong and only gets better. Starting with Myrmidon will give you an early boost in sword skills. Progressing to Mercenary enhances Byleth’s overall combat abilities, while Swordmaster further sharpens those sword skills. Finally, going Enlightened One not only gives Byleth high stats but also some useful magic options.

Edelgard - Emperor#

  • Beginner: Fighter
  • Intermediate: Brigand
  • Advanced: Warrior
  • Master: Emperor/Wyvern Lord

Edelgard is a powerhouse. By starting as a Fighter, she gets an early strength boost. Transitioning to Brigand gains her extra attack power and the awesome Death Blow skill. Warrior continues this trend, and the Emperor class maximizes her potential, adding durability to her already impressive strength. If you want mobility, consider switching to Wyvern Lord for insane movement and strength.

Dimitri - High Lord#

  • Beginner: Soldier
  • Intermediate: Cavalier
  • Advanced: Paladin
  • Master: High Lord/Great Lord

Dimitri’s raw power is unmatched. Starting as a Soldier helps build his prowess with lances. Cavalier and Paladin give him mobility and improved durability, making him a tank on the battlefield. High Lord gives him that final push to become a lancer extraordinaire, and Great Lord offers an even more impressive stat line.

Claude - Barbarossa#

  • Beginner: Fighter
  • Intermediate: Brigand
  • Advanced: Wyvern Rider
  • Master: Barbarossa/Wyvern Lord

Claude shines in the air. Starting as a Fighter boosts his bow and strength early on. Switching to Brigand gains him the Death Blow skill, greatly enhancing his damage output. As a Wyvern Rider, Claude finally gets the mobility that matches his offense. As a Barbarossa or Wyvern Lord, his speed and strength make him a versatile threat on the battlefield.

Lysithea - Gremory#

  • Beginner: Monk
  • Intermediate: Mage/Priest
  • Advanced: Warlock/Bishop
  • Master: Gremory

Lysithea is the queen of magic. Starting as a Monk gives her a good start in magic. As a Mage, she can double down on offensive spells, while going Priest provides healing options. Warlock or Bishop further enhance Lysithea’s capabilities, and finally, Gremory maximizes her spell usage and effectiveness, making sure you harness her full potential.

Felix - War Master#

  • Beginner: Myrmidon
  • Intermediate: Mercenary
  • Advanced: War Master
  • Master: War Master

Felix loves to fight. Myrmidon enhances his sword skills, providing great offense early on. Mercenary follows up with increased overall combat abilities. As a War Master, Felix gains access to gauntlets and axes, making him a versatile attacker who can dish out serious damage.

Mercedes - Bishop#

  • Beginner: Monk
  • Intermediate: Priest
  • Advanced: Bishop
  • Master: Holy Knight

Mercedes is your go-to healer. Starting as a Monk gives her a solid start in magic. Transitioning to Priest focuses her role as a healer, while Bishop maximizes her healing skills. If you find yourself needing offensive support from her, Holy Knight provides a nice balance between attack and healing.

Hilda - Wyvern Lord#

  • Beginner: Fighter
  • Intermediate: Brigand
  • Advanced: Wyvern Rider
  • Master: Wyvern Lord

Hilda’s natural talent lies in brute strength. Kicking off as a Fighter provides an early boost to her strength and versatility. Moving to Brigand enhances her power and grants her Death Blow. As a Wyvern Rider and eventually a Wyvern Lord, she gains fantastic mobility, allowing her to flank enemies easily.

Choosing these class paths can significantly ease your battles and help you form a well-rounded, powerful team. Keep their strengths and play styles in mind, and you’ll be on your way to becoming a strategic genius in no time!

Using Class Abilities Effectively#

In Fire Emblem: Three Houses, mastering class abilities can be the difference between breezing through battles or struggling at every turn. Let’s dive into how you can make the most out of these powerful skills!

Know Your Class Abilities#

Every class in Three Houses comes with its own unique abilities. For example, the Myrmidon class has Sword Avoid +10, making them harder to hit when wielding a sword. Familiarize yourself with these abilities so you can leverage them in battles.

Positioning is Key#

Positioning your units to optimize their class abilities can turn the tide of battle. If you have a Pegasus Knight with Canto (which allows them to move again after attacking), use their mobility to hit-and-run or grab hard-to-reach enemies. Archers, with their long-range attack, should be placed where they can safely pick off threats without getting into the thick of melee combat.

Complementary Abilities#

Think about how your units’ abilities can complement each other. For instance, pairing a Knight with high defense with a Priest who can heal may create a near-unstoppable wall. Or use a Mage’s Seal Resistance ability to weaken foes before your physical attackers move in for the kill.

Exploit Enemy Weaknesses#

Use class abilities to exploit enemy weaknesses. For instance, Brigands have Death Blow, which increases their attack power in melee when initiating combat. Use this to obliterate squishy mages or archers who can’t take a hit.

Don’t Forget About Terrain#

Some class abilities synergize well with terrain. For example, Thieves and Assassins have abilities like Stealth, making them harder to hit and perfect for dodging through forest terrain. Flyers like Wyvern Riders can ignore terrain penalties altogether, gaining advantageous positions easily.

Movement Abilities#

Classes like Paladin or War Master have high movement capabilities. Use this to your benefit to reach objectives quickly or support other units. Using their movement abilities strategically can control the flow of the battlefield.

Level Up and Change Classes Strategically#

Don’t forget to change classes as your units level up! Higher tier classes often come with better abilities. For instance, advancing from Mercenary to Hero grants Defiant Strength, which boosts strength when HP is low - perfect for turning a disadvantage into an advantage.

Combining Skills and Abilities#

Many class-specific abilities can be combined with learned skills from other classes. For example, equipping Hit +20 from the Archer class on a Hero can make them uncharacteristically precise, or combining Magic +2 from the Mage class with a Dark Knight can push their spell damage even higher. Mix and match these to find your perfect combo.

Final Tips#

  • Experiment with classes. Sometimes, unconventional pairings yield surprising results.
  • Don’t fixate on just one class; flexibly transition based on battle needs.
  • Always check the abilities of new classes when you gain access to them, and plan your units’ growth paths accordingly.

With these tips and insights, you’re all set to master class abilities and make your units the best they can be! Ready to lead your house to victory? Go forth and conquer!

Managing Health and Resources#

In Fire Emblem: Three Houses, balancing health and resources is critical to keep your team combat-ready and flourishing throughout the game. Here’s a detailed breakdown of the best practices for maintaining your units and making the most out of your supplies.

Monitor Your Units’ Health#

Paying Attention to HP: Keep a close eye on your units’ HP (Hit Points) during battles. Letting a character’s HP drop too low can lead to a swift and unfortunate defeat. Many players find success by having at least one healer on their team, such as Mercedes or Linhardt, to keep everyone’s HP topped off.

Healing Items: Always stock up on healing items. Vulneraries and Concoctions are essential for those moments when your healers can’t reach a unit in danger. Make sure every unit carries at least one healing item if possible.

Special Healing Abilities: Take advantage of abilities like the ‘Heal’ spell or the ‘Physic’ spell, which has a longer reach. Some units also come equipped with personal skills that can recover HP under certain conditions, so always check your units’ abilities.

Efficient Resource Management#

Weapons and Durability: Every weapon in Three Houses has a durability meter. Be mindful of your weapons’ durability so you don’t end up in a tough spot with broken gear. It’s often good to carry spare weapons of different types to cover various situations, just be sure not to overburden your units.

Smithing Materials: Collect and save smithing materials like Smithing Stones and Black-Sand Steel. These are used to repair and upgrade weapons, making them stronger and extending their durability. Prioritize which weapons to upgrade based on their usefulness and your unit’s compatibility with them.

Gold Management: Gold is another crucial resource. Besides buying weapons and items, you’ll need gold for activities like restoring battalions and cooking meals. Always keep an eye on your funds and make sure you don’t overspend. Engaging in Auxiliary Battles and taking on quests can help build up your funds.

Restorative Actions and Facilities#

Battalions: Don’t forget that battalions can also be a significant help in managing health. Some battalions provide healing or support skills that can turn the tide of battle. Regularly repair and replenish your battalions to keep them effective.

The Infirmary: Utilize the Infirmary at the Monastery for any non-battle-related health needs. Although your units recuperate pretty quickly, the Infirmary can offer additional services that might be useful between battles.

Weekly Activities: At the Monastery, plan out your weekly activities with health and resources in mind. Don’t overwork your units; giving them time to rest is a valid option that can restore their motivation and health. Additionally, cooking meals can boost your units’ stats temporarily, giving them an edge in upcoming battles.

Strategic Use of Special Abilities#

Combat Arts: Use Combat Arts wisely. They cost additional weapon durability but can provide the extra power needed to finish off tough enemies swiftly, reducing prolonged engagement and saving you from potential damage.

Gambits: Deploy gambits strategically to control enemy movements and mitigate damage to your units. Remember, gambits don’t use up your weapons’ durability and can be very effective in stalling large groups of enemies.

Adjutants: Assign adjutants to your frontline units. These battle-buddies provide various benefits, including extra attacks, healing, or defensive support, without taking up a deploy slot on the battlefield.

By mastering these aspects of health and resource management, you’ll lead your team more effectively and bolster your chances of success in the intricate world of Fire Emblem: Three Houses. Happy strategizing!

Strategies for Leveling Up#

In Fire Emblem: Three Houses, effective leveling can make or break your experience. Whether you’re aiming to conquer the battlefield or just want your favorite character to be the MVP, here are some strategies to help you maximize those precious experience points.

1. Plan Your Battles Wisely#

Quick Tips#

  • Choose Auxiliary Battles: These optional battles are perfect for grinding. Select them on days with extra deployment slots to train more units.
  • Do Paralogue Battles: These not only provide unique rewards but are also great for leveling due to their difficulty.
  • Modify Difficulty: If you’re struggling, don’t hesitate to lower the challenge temporarily to focus on leveling.

Example: If you’re playing on Normal Difficulty, auxiliary battles don’t consume activity points on Sundays. Use this opportunity to get as many battles in as possible.

2. Utilize Adjutants#

Adjutants are a fantastic way to level up characters who can’t hold their own in the battlefield yet.

Quick Tips#

  • Attach Lower-Level Units: Assign weaker or low-level units as adjutants to stronger ones. They’ll gain experience from the sidelines without risking their lives.
  • Choose Attack Adjutants: These gain more experience because they participate more actively in combat.

Example: Assign a healer like Mercedes as an adjutant to a tanker like Dedue. She will gain experience without being in immediate danger.

3. Focus on Group Tasks#

Group tasks are weekly assignments that provide experience points and boost skills.

Quick Tips#

  • Pair Compatible Units: Check unit compatibility to maximize output and growth.
  • Choose Skill-Specific Tasks: Tailor tasks based on what skills you want to develop. For example, stable duty for riding skills or sky watch for flying skills.

Example: Pairing Leonie and Ferdinand for stable duty can quickly boost their riding skills and overall experience.

4. Take Advantage of Monastery Activities#

Quick Tips#

  • High Motivation for Training: Ensure your students are motivated. High motivation leads to more effective training sessions.
  • Use Stat-Boosting Meals: Share meals that boost stats. More powerful units level up faster.
  • Participate in Seminar: Focus on seminars relevant to the skills and weapons your units are using.

Example: Having a full roster of motivated students before a big teaching session ensures that each unit gets the most out of their personal training.

5. Deploy Units Tactically in Battle#

Quick Tips#

  • Focus on Weak Enemies: Use weaker enemies to level up lower-level units. Ensure stronger units don’t hog all the kills.
  • Utilize Gambits and Combat Arts: These often yield extra experience points.
  • Heal and Support: Use healers and support units to perform their roles as much as possible. Every action counts towards experience.

Example: In a skirmish, have Sylvain chip away at enemy health and let Annette finish them off for more balanced leveling.

6. Maximize Experience in Battle Preparation#

Quick Tips#

  • Use Experience Boosts: Look for items or abilities that increase experience points gained.
  • Set Goals in Instruction: Tailor instruction goals to enhance the primary combat skills your units will use.

Example: Equip Felix with Knowledge Gem to double his experience gain, turning him into an unstoppable force quicker.

7. Participate in Class Skill Building#

Quick Tips#

  • Explore New Classes: Switch classes when units hit level caps to continue gaining experience.
  • Commit to Mastering Skills: Encourage students to master their class skills for bonus experience.

Example: Don’t leave Dorothea in a Mage class forever. Once she’s learned all she can, transition her to Warlock or Gremory for continued growth.

Final Thoughts#

Balancing between pushing forward in the story and leveling up your units is key. By strategically planning battles, managing monastery activities, and making use of tactical deployment, you can ensure every unit in your house performs at their peak. Happy leveling!

Fire Emblem: Three Houses: Class Guide
https://www.rappy-world.com/posts/fire_emblem_three_houses_class_guide/
Author
Rappy-World
Published at
2023-10-05